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Forts game catapult
Forts game catapult








forts game catapult

Defending Structures will now grant much more experience than before, and winning teams will need to stay on the offensive in order to maintain their XP lead. These changes basically boil down to two important ideas. When a team runs out of Health or Mana resources while pushing, the defending team will be more likely to recover some (or all) of the experience loss. A team that is ahead will need to maintain an aggressive stance in order to stay ahead. A team defending passive Catapults will recieve large globs of Minions, composed of two or more waves that accumulate as the Catapults push forward. Because of this, soaking will be harder for a team that has Catapults. Catapults in every third wave will result in very slow pushes toward the enemy. Not only will destroying Forts no longer give experience to your team, it will actually push experience toward the enemy team. The Mercenaries and the Minions they push forward will actually feed experience to the enemy. This will shift the meta away from the current capture-and-forget mentality, and encourage teams to push with their Mercenaries instead.ĭestroying Forts will now spawn Catapults in every third Minion wave. Capturing Mercs and allowing them to push alone will not result in an experience gain anymore. The Mercenary camp changes are a bit more interesting defeating any camps captured by the enemy team will, once again, grant experience. The passive experience increase should make up for the removal of Fort and Keep XP, keeping the game's average pace relatively intact. It will become much more important to push with Minions and Mercenaries, even though experience will be removed from Forts and Keeps.

FORTS GAME CATAPULT FULL

Note: you can see the full details of the changes here.

forts game catapult

Increased Experience gained by defeating defending Mercenaries by 100%ĭefeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience Removed all Experience earned from destroying a Fort or Keepĭecreased Experience earned from destroying Towers by 50%

forts game catapult

With the announced changes hitting Heroes of the Storm in 2019, we've put together a summary of what you can expect to happen to your gameplay, as well as how each change will affect the style of matches that are being played.










Forts game catapult